case XK_g: ksym = XK_Escape; break;
case XK_h: ksym = XK_BackSpace; break;
case XK_i: ksym = XK_Tab; break;
- case XK_j: ksym = XK_Return; break;
- case XK_m: ksym = XK_Return; break;
+ case XK_j: /* fallthrough */
+ case XK_J: ksym = XK_Return; break;
+ case XK_m: /* fallthrough */
+ case XK_M: ksym = XK_Return; break;
case XK_n: ksym = XK_Down; break;
case XK_p: ksym = XK_Up; break;