+/* See LICENSE file for copyright and license details. */
+#include <X11/Xlib.h>
+#include "draw.h"
+
+unsigned long
+getcolor(DC *dc, const char *colstr) {
+ Colormap cmap = DefaultColormap(dc->dpy, DefaultScreen(dc->dpy));
+ XColor color;
+
+ if(!XAllocNamedColor(dc->dpy, cmap, colstr, &color, &color))
+ eprint("cannot allocate color '%s'\n", colstr);
+ return color.pixel;
+}