case XK_h: ksym = XK_BackSpace; break;
case XK_i: ksym = XK_Tab; break;
case XK_j: /* fallthrough */
- case XK_J: ksym = XK_Return; break;
+ case XK_J: /* fallthrough */
case XK_m: /* fallthrough */
- case XK_M: ksym = XK_Return; break;
+ case XK_M: ksym = XK_Return; ev->state &= ~ControlMask; break;
case XK_n: ksym = XK_Down; break;
case XK_p: ksym = XK_Up; break;