+ else { /* tile window */
+ c->x += mpx;
+ c->w = stackw - 2 * BORDERPX;
+ if(th > bh) {
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ else
+ c->h = th - 2 * BORDERPX;
+ }
+ else /* fallback if th < bh */
+ c->h = stackh - 2 * BORDERPX;