const char *symbol;
void (*arrange)(void);
Bool isfloating;
-} Layout;
+} Layout; /* TODO: layout should keep an auxilliary pointer to its Geometry,
+ instead of having all those layout specific vars globally */
typedef struct {
const char *prop;
if(ev->window == root && (ev->width != sw || ev->height != sh)) {
setgeoms();
+ updatebarpos();
arrange();
}
}
moy = wy;
mow = ww;
moh = wh;
-
- updatebarpos();
}
void