#include "dwm.h"
#include <stdlib.h>
+/* static */
+
+typedef struct {
+ const char *symbol;
+ void (*arrange)(void);
+} Layout;
+
unsigned int blw = 0;
-Layout *lt = NULL;
+static Layout *lt = NULL;
-/* static */
+static void
+floating(void) { /* default floating layout */
+ Client *c;
+
+ for(c = clients; c; c = c->next)
+ if(isvisible(c))
+ resize(c, c->x, c->y, c->w, c->h, True);
+}
static unsigned int nlayouts = 0;
/* extern */
void
-floating(void) {
+arrange(void) {
Client *c;
- if(lt->arrange != floating)
- return;
-
for(c = clients; c; c = c->next)
- if(isvisible(c)) {
+ if(isvisible(c))
unban(c);
- resize(c, c->x, c->y, c->w, c->h, True);
- }
else
ban(c);
+ lt->arrange();
focus(NULL);
restack();
}
}
}
+const char *
+getsymbol(void)
+{
+ return lt->symbol;
+}
+
+Bool
+isfloating(void) {
+ return lt->arrange == floating;
+}
+
+Bool
+isarrange(void (*func)())
+{
+ return func == lt->arrange;
+}
+
void
initlayouts(void) {
unsigned int i, w;
lt = &layout[i];
}
if(sel)
- lt->arrange();
+ arrange();
else
drawstatus();
}
else
bpos = BarOff;
updatebarpos();
- lt->arrange();
+ arrange();
}
void