- else if(i == 0) { /* master window */
- c->x = sx;
- if(stackpos == StackLeft)
- c->x += stackw;
- c->y = sy + bh;
- switch(stackpos) {
- case StackLeft:
- case StackRight:
- c->w = master - 2 * BORDERPX;
- c->h = sh - bh - 2 * BORDERPX;
- break;
- case StackBottom:
- c->w = sw - 2 * BORDERPX;
- c->h = master - 2 * BORDERPX;
- break;
- }
- }
- else if(th > bh) { /* tile window */
- c->x = sx;
- if(stackpos == StackRight)
- c->x += master;