- dx = (drw->fonts[0]->ascent + drw->fonts[0]->descent + 2) / 4;
- if(filled)
- XFillRectangle(drw->dpy, drw->drawable, drw->gc, x+1, y+1, dx+1, dx+1);
- else if(empty)
- XDrawRectangle(drw->dpy, drw->drawable, drw->gc, x+1, y+1, dx, dx);
+ if (filled)
+ XFillRectangle(drw->dpy, drw->drawable, drw->gc, x, y, w + 1, h + 1);
+ else if (empty)
+ XDrawRectangle(drw->dpy, drw->drawable, drw->gc, x, y, w, h);