- else { /* fallback if h < bh */
- c->x = sx + master;
- c->y = sy + bh;
- c->w = w - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
+ else { /* tile window */
+ c->x += mpx;
+ c->w = stackw - 2 * BORDERPX;
+ if(th > bh) {
+ c->y = way + (i - 1) * th;
+ c->h = th - 2 * BORDERPX;
+ }
+ else /* fallback if th < bh */
+ c->h = wah - 2 * BORDERPX;