- if(n == 1) {
- c->x = sx;
- c->y = sy + bh;
- c->w = sw - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
- }
- else if(i == 0) {
- c->x = sx;
- c->y = sy + bh;
- c->w = master - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
- }
- else if(h > bh) {
- c->x = sx + master;
- c->y = sy + (i - 1) * h + bh;
- c->w = w - 2 * BORDERPX;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- else
- c->h = h - 2 * BORDERPX;