- else if(h > bh) {
- c->x = sx + mw;
- c->y = sy + (i - 1) * h + bh;
- c->w = w - 2 * BORDERPX;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- else
- c->h = h - 2 * BORDERPX;
+ else { /* tile window */
+ c->x += mw;
+ c->w = tw - 2 * BORDERPX;
+ if(th > 2 * BORDERPX) {
+ c->y += (i - nmaster) * th;
+ c->h = th - 2 * BORDERPX;
+ }
+ else /* fallback if th <= 2 * BORDERPX */
+ c->h = wah - 2 * BORDERPX;