typedef struct Client Client;
struct Client {
char name[256];
+ float scale;
int x, y, w, h;
int rx, ry, rw, rh; /* revert geometry */
int basew, baseh, incw, inch, maxw, maxh, minw, minh;
/* layout.c */
void floating(void); /* arranges all windows floating */
void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
-void incmasterw(const char *arg); /* increments the master width with arg's index value */
+void incratio(const char *arg); /* increments the tile ratio with arg's value */
void incnmaster(const char *arg); /* increments nmaster with arg's index value */
void initlayouts(void); /* initialize layout array */
Client *nexttiled(Client *c); /* returns tiled successor of c */