click = ClkWinTitle;
} else if ((c = wintoclient(ev->window))) {
focus(c);
+ restack(selmon);
+ XAllowEvents(dpy, ReplayPointer, CurrentTime);
click = ClkClientWin;
}
for (i = 0; i < LENGTH(buttons); i++)
unsigned int i, j;
unsigned int modifiers[] = { 0, LockMask, numlockmask, numlockmask|LockMask };
XUngrabButton(dpy, AnyButton, AnyModifier, c->win);
- if (focused) {
- for (i = 0; i < LENGTH(buttons); i++)
- if (buttons[i].click == ClkClientWin)
- for (j = 0; j < LENGTH(modifiers); j++)
- XGrabButton(dpy, buttons[i].button,
- buttons[i].mask | modifiers[j],
- c->win, False, BUTTONMASK,
- GrabModeAsync, GrabModeSync, None, None);
- } else
+ if (!focused)
XGrabButton(dpy, AnyButton, AnyModifier, c->win, False,
- BUTTONMASK, GrabModeAsync, GrabModeSync, None, None);
+ BUTTONMASK, GrabModeSync, GrabModeSync, None, None);
+ for (i = 0; i < LENGTH(buttons); i++)
+ if (buttons[i].click == ClkClientWin)
+ for (j = 0; j < LENGTH(modifiers); j++)
+ XGrabButton(dpy, buttons[i].button,
+ buttons[i].mask | modifiers[j],
+ c->win, False, BUTTONMASK,
+ GrabModeAsync, GrabModeSync, None, None);
}
}
nx = ocx + (ev.xmotion.x - x);
ny = ocy + (ev.xmotion.y - y);
- if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww
- && ny >= selmon->wy && ny <= selmon->wy + selmon->wh) {
- if (abs(selmon->wx - nx) < snap)
- nx = selmon->wx;
- else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
- nx = selmon->wx + selmon->ww - WIDTH(c);
- if (abs(selmon->wy - ny) < snap)
- ny = selmon->wy;
- else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
- ny = selmon->wy + selmon->wh - HEIGHT(c);
- if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
- && (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
- togglefloating(NULL);
- }
+ if (abs(selmon->wx - nx) < snap)
+ nx = selmon->wx;
+ else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
+ nx = selmon->wx + selmon->ww - WIDTH(c);
+ if (abs(selmon->wy - ny) < snap)
+ ny = selmon->wy;
+ else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
+ ny = selmon->wy + selmon->wh - HEIGHT(c);
+ if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
+ && (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
+ togglefloating(NULL);
if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
resize(c, nx, ny, c->w, c->h, 1);
break;