if((c->x + c->w) > m->mx + m->mw && c->isfloating)
c->x = m->mx + (m->mw / 2 - c->w / 2); /* center in x direction */
if((c->y + c->h) > m->my + m->mh && c->isfloating)
if((c->x + c->w) > m->mx + m->mw && c->isfloating)
c->x = m->mx + (m->mw / 2 - c->w / 2); /* center in x direction */
if((c->y + c->h) > m->my + m->mh && c->isfloating)