-/* © 2004-2007 Anselm R. Garbe <garbeam at gmail dot com>
+/* © 2006-2007 Anselm R. Garbe <garbeam at gmail dot com>
+ * © 2006-2007 Sander van Dijk <a dot h dot vandijk at gmail dot com>
* See LICENSE file for license details. */
#include "dwm.h"
#include <stdlib.h>
ny = way;
if(i < nmaster) {
ny += i * mh;
- nw = mw - 2 * BORDERPX;
- nh = mh - 2 * BORDERPX;
+ nw = mw - 2 * c->border;
+ nh = mh - 2 * c->border;
}
else { /* tile window */
nx += mw;
- nw = tw - 2 * BORDERPX;
- if(th > 2 * BORDERPX) {
+ nw = tw - 2 * c->border;
+ if(th > 2 * c->border) {
ny += (i - nmaster) * th;
- nh = th - 2 * BORDERPX;
+ if(i == n - 1)
+ nh = wah - ny - 2 * c->border;
+ else
+ nh = th - 2 * c->border;
}
- else /* fallback if th <= 2 * BORDERPX */
- nh = wah - 2 * BORDERPX;
+ else /* fallback if th <= 2 * c->border */
+ nh = wah - 2 * c->border;
}
resize(c, nx, ny, nw, nh, False);
i++;
masterw = MASTERWIDTH;
else {
i = atoi(arg);
- if(waw * (masterw + i) / 1000 >= waw - 2 * BORDERPX
+ if(waw * (masterw + i) / 1000 >= waw - 2 * BORDERPX
|| waw * (masterw + i) / 1000 <= 2 * BORDERPX)
return;
masterw += i;