c->h = abs(ocy - ev.xmotion.y);
c->x = (ocx <= ev.xmotion.x) ? ocx : ocx - c->w;
c->y = (ocy <= ev.xmotion.y) ? ocy : ocy - c->h;
c->h = abs(ocy - ev.xmotion.y);
c->x = (ocx <= ev.xmotion.x) ? ocx : ocx - c->w;
c->y = (ocy <= ev.xmotion.y) ? ocy : ocy - c->h;