c->h = wah - 2 * BORDERPX;
}
else if(i == 0) { /* master window */
- c->w = waw - stackw - 2 * BORDERPX;
+ c->w = mpx - 2 * BORDERPX;
c->h = wah - 2 * BORDERPX;
th = wah / (n - 1);
}
c->x += mpx;
c->w = stackw - 2 * BORDERPX;
if(th > bh) {
- c->y = way + (i - 1) * th;
+ c->y += (i - 1) * th;
c->h = th - 2 * BORDERPX;
}
else /* fallback if th < bh */