dx = (drw->font->ascent + drw->font->descent + 2) / 4;
if(filled)
XFillRectangle(drw->dpy, drw->drawable, drw->gc, x+1, y+1, dx+1, dx+1);
dx = (drw->font->ascent + drw->font->descent + 2) / 4;
if(filled)
XFillRectangle(drw->dpy, drw->drawable, drw->gc, x+1, y+1, dx+1, dx+1);