if(--n == 0)
return;
/* tile stack */
- x = (m->wx + mw > c->x + c->w) ? c->x + c->w + 2 * c->bw : m->wx + mw;
+ x = (m->wx > c->x) ? c->x + mw + 2 * c->bw : m->wx + mw;
y = m->wy;
- w = (m->wx + mw > c->x + c->w) ? m->wx + m->ww - x : m->ww - mw;
+ w = (m->wx > c->x) ? m->wx + m->ww - x : m->ww - mw;
h = m->wh / n;
if(h < bh)
h = m->wh;