- else if(th > bh) {
- /* tile window */
- c->w = tw - 2 * BORDERPX;
- c->h = th - 2 * BORDERPX;
- switch(stackpos) {
- case StackLeft:
- c->x = sx;
- c->y = sy + (i - 1) * th + bh;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- break;
- case StackBottom:
- c->x = sx;
- c->y = sy + master + (i - 1) * th + bh;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- break;
- case StackRight:
- c->x = sx + master;
- c->y = sy + (i - 1) * th + bh;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- break;
+ else { /* tile window */
+ if(stackpos == StackRight)
+ c->x += md;
+ if(th > bh) {
+ switch(stackpos) {
+ case StackLeft:
+ case StackRight:
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ break;
+ case StackBottom:
+ c->y = sy + md + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ break;
+ }
+ c->w = tw - 2 * BORDERPX;
+ c->h = th - 2 * BORDERPX;