-incnmaster(Arg *arg) {
- if((lt->arrange != tile) || (nmaster + arg->i < 1)
- || (wah / (nmaster + arg->i) <= 2 * BORDERPX))
+focusnext(Arg arg) {
+ Client *c;
+
+ if(!sel)
+ return;
+ for(c = sel->next; c && !isvisible(c); c = c->next);
+ if(!c)
+ for(c = clients; c && !isvisible(c); c = c->next);
+ if(c) {
+ focus(c);
+ restack();
+ }
+}
+
+void
+focusprev(Arg arg) {
+ Client *c;
+
+ if(!sel)
+ return;
+ for(c = sel->prev; c && !isvisible(c); c = c->prev);
+ if(!c) {
+ for(c = clients; c && c->next; c = c->next);
+ for(; c && !isvisible(c); c = c->prev);
+ }
+ if(c) {
+ focus(c);
+ restack();
+ }
+}
+
+void
+incmasterw(Arg arg) {
+ if(lt->arrange != tile)
+ return;
+ if(arg.i == 0)
+ masterw = MASTERWIDTH;
+ else {
+ if(waw * (masterw + arg.i) / 1000 >= waw - 2 * BORDERPX
+ || waw * (masterw + arg.i) / 1000 <= 2 * BORDERPX)
+ return;
+ masterw += arg.i;
+ }
+ lt->arrange();
+}
+
+void
+incnmaster(Arg arg) {
+ if((lt->arrange != tile) || (nmaster + arg.i < 1)
+ || (wah / (nmaster + arg.i) <= 2 * BORDERPX))