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calculating the remainder for master and stack area correctly
[dwm.git]
/
layout.c
diff --git
a/layout.c
b/layout.c
index
47e9e49
..
0865050
100644
(file)
--- a/
layout.c
+++ b/
layout.c
@@
-15,7
+15,7
@@
static unsigned int nmaster = NMASTER;
static void
tile(void) {
static void
tile(void) {
- unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th
, remainder
;
+ unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
@@
-24,7
+24,6
@@
tile(void) {
mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
th = (n > nmaster) ? wah / (n - nmaster) : 0;
mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
th = (n > nmaster) ? wah / (n - nmaster) : 0;
- remainder = (n > nmaster) ? wah - th * (n - nmaster) : 0;
tw = waw - mw;
for(i = 0, c = clients; c; c = c->next)
tw = waw - mw;
for(i = 0, c = clients; c; c = c->next)
@@
-40,16
+39,20
@@
tile(void) {
if(i < nmaster) {
ny += i * mh;
nw = mw - 2 * c->border;
if(i < nmaster) {
ny += i * mh;
nw = mw - 2 * c->border;
- nh = mh - 2 * c->border;
+ nh = mh;
+ if(i + 1 == nmaster) /* remainder */
+ nh = wah - mh * i;
+ nh -= 2 * c->border;
}
else { /* tile window */
nx += mw;
nw = tw - 2 * c->border;
if(th > 2 * c->border) {
ny += (i - nmaster) * th;
}
else { /* tile window */
nx += mw;
nw = tw - 2 * c->border;
if(th > 2 * c->border) {
ny += (i - nmaster) * th;
- nh = th - 2 * c->border;
- if (i == n - 1)
- nh += remainder;
+ nh = th;
+ if(i + 1 == n) /* remainder */
+ nh = wah - th * (i - nmaster);
+ nh -= 2 * c->border;
}
else /* fallback if th <= 2 * c->border */
nh = wah - 2 * c->border;
}
else /* fallback if th <= 2 * c->border */
nh = wah - 2 * c->border;
@@
-247,7
+250,7
@@
void
zoom(const char *arg) {
Client *c;
zoom(const char *arg) {
Client *c;
- if(!sel || lt->arrange
!= tile
|| sel->isfloating)
+ if(!sel || lt->arrange
== floating
|| sel->isfloating)
return;
if((c = sel) == nexttiled(clients))
if(!(c = nexttiled(c->next)))
return;
if((c = sel) == nexttiled(clients))
if(!(c = nexttiled(c->next)))