if(c->x + c->w + 2 * c->border > wax + waw)
c->x = wax + waw - c->w - 2 * c->border;
if(c->y + c->h + 2 * c->border > way + wah)
c->y = way + wah - c->h - 2 * c->border;
if(c->x + c->w + 2 * c->border > wax + waw)
c->x = wax + waw - c->w - 2 * c->border;
if(c->y + c->h + 2 * c->border > way + wah)
c->y = way + wah - c->h - 2 * c->border;