+ /* inspired by algorithm from fluxbox */
+ if(c->minay > 0 && c->maxay && (c->h - c->baseh) > 0) {
+ dx = (float)(c->w - c->basew);
+ dy = (float)(c->h - c->baseh);
+ min = (float)(c->minax) / (float)(c->minay);
+ max = (float)(c->maxax) / (float)(c->maxay);
+ actual = dx / dy;
+ if(max > 0 && min > 0 && actual > 0) {
+ if(actual < min) {
+ dy = (dx * min + dy) / (min * min + 1);
+ dx = dy * min;
+ c->w = (int)dx + c->basew;
+ c->h = (int)dy + c->baseh;
+ }
+ else if(actual > max) {
+ dy = (dx * min + dy) / (max * max + 1);
+ dx = dy * min;
+ c->w = (int)dx + c->basew;
+ c->h = (int)dy + c->baseh;
+ }
+ }
+ }
+ if(c->incw)
+ c->w -= (c->w - c->basew) % c->incw;
+ if(c->inch)
+ c->h -= (c->h - c->baseh) % c->inch;