typedef struct {
unsigned long mod;
KeySym keysym;
- void (*func)(Arg *arg);
+ void (*func)(Arg arg);
Arg arg;
} Key;
if(ev->x < x) {
if(ev->button == Button1) {
if(ev->state & MODKEY)
- tag(&a);
+ tag(a);
else
- view(&a);
+ view(a);
}
else if(ev->button == Button3) {
if(ev->state & MODKEY)
- toggletag(&a);
+ toggletag(a);
else
- toggleview(&a);
+ toggleview(a);
}
return;
}
switch(ev->button) {
case Button1:
a.i = -1;
- setlayout(&a);
+ setlayout(a);
break;
case Button4:
a.i = 1;
- incnmaster(&a);
+ incnmaster(a);
break;
case Button5:
a.i = -1;
- incnmaster(&a);
+ incnmaster(a);
break;
}
}
movemouse(c);
}
else if(ev->button == Button2)
- zoom(NULL);
+ zoom(a);
else if(ev->button == Button3
&& (lt->arrange == versatile || c->isversatile) && !c->isfixed)
{
&& CLEANMASK(key[i].mod) == CLEANMASK(ev->state))
{
if(key[i].func)
- key[i].func(&key[i].arg);
+ key[i].func(key[i].arg);
}
}