- else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
- /* tile window */
- c->x = sx;
- if(isvertical)
- c->y = sy + (i - 1) * th + bh;
- else
- c->y = sy + bh;
- if(stackpos == StackRight)
- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;
- c->w = tw - 2 * BORDERPX;
- c->h = th - 2 * BORDERPX;
- if(i + 1 == n) { /* fixes for last tile to take up rest space */
- if(isvertical)
- c->h = sh - c->y - 2 * BORDERPX;
- else {
- if(stackpos == StackLeft)
- c->w = master - c->x - 2 * BORDERPX;
- else
- c->w = sw - c->x - 2 * BORDERPX;
- }
- }
- }
- else { /* fallback if th < bh resp. tw < MINW */
- c->x = sx;
- c->y = sy + bh;
- if(stackpos == StackRight)
- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;