- else
- c->y = sy + bh;
- if(stackpos == StackRight)
- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;
- c->w = tw - 2 * BORDERPX;
- c->h = th - 2 * BORDERPX;
- if(i + 1 == n) { /* fixes for last tile to take up rest space */
- if(isvertical)