/* extern */
void (*arrange)(Arg *) = DEFMODE;
-Bool isvertical = VERTICALSTACK;
StackPos stackpos = STACKPOS;
void
stackh = sh - bh;
}
- if(isvertical) {
- tw = stackw;
- if(n > 1)
- th = stackh / (n - 1);
- else
- th = stackh;
- }
- else {
+ tw = stackw;
+ if(n > 1)
+ th = stackh / (n - 1);
+ else
th = stackh;
- if(n > 1)
- tw = stackw / (n - 1);
- else
- tw = stackw;
- }
for(i = 0, c = clients; c; c = c->next) {
if(isvisible(c)) {
c->h = sh - 2 * BORDERPX - bh;
}
else if(i == 0) { /* master window */
- c->x = sx;
- if(stackpos == StackLeft)
- c->x += master;
- c->y = sy + bh;
- if(isvertical) {
+ switch(stackpos) {
+ case StackLeft:
+ c->x = sx + stackw;
+ c->y = sy + bh;
c->w = master - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
- }
- else {
- c->w = sw;
+ c->h = sh - bh - 2 * BORDERPX;
+ break;
+ case StackBottom:
+ c->x = sx;
+ c->y = sy + bh;
+ c->w = sw - 2 * BORDERPX;
c->h = master - 2 * BORDERPX;
+ break;
+ case StackRight:
+ c->x = sx;
+ c->y = sy + bh;
+ c->w = master - 2 * BORDERPX;
+ c->h = sh - bh - 2 * BORDERPX;
+ break;
}
}
- else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
+ else if(th > bh) {
/* tile window */
- c->x = sx;
- if(isvertical)
- c->y = sy + (i - 1) * th + bh;
- else
- c->y = sy + bh;
- if(stackpos == StackRight)
- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;
c->w = tw - 2 * BORDERPX;
c->h = th - 2 * BORDERPX;
- if(i + 1 == n) { /* fixes for last tile to take up rest space */
- if(isvertical)
+ switch(stackpos) {
+ case StackLeft:
+ c->x = sx;
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ break;
+ case StackBottom:
+ c->x = sx;
+ c->y = sy + master + (i - 1) * th + bh;
+ if(i + 1 == n)
c->h = sh - c->y - 2 * BORDERPX;
- else {
- if(stackpos == StackLeft)
- c->w = master - c->x - 2 * BORDERPX;
- else
- c->w = sw - c->x - 2 * BORDERPX;
- }
+ break;
+ case StackRight:
+ c->x = sx + master;
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ break;
}
}
- else { /* fallback if th < bh resp. tw < MINW */
- c->x = sx;
- c->y = sy + bh;
- if(stackpos == StackRight)
- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;
+ else { /* fallback if th < bh */
c->w = stackw - 2 * BORDERPX;
c->h = stackh - 2 * BORDERPX;
+ switch(stackpos) {
+ case StackLeft:
+ c->x = sx;
+ c->y = sy + bh;
+ break;
+ case StackBottom:
+ c->x = sx;
+ c->y = sy + master + bh;
+ break;
+ case StackRight:
+ c->x = sx + master;
+ c->y = sy + bh;
+ break;
+ }
}
resize(c, False, TopLeft);
i++;
XRaiseWindow(dpy, sel->win);
XRaiseWindow(dpy, sel->twin);
}
- if(arrange != dofloat)
+ if(arrange != dofloat) {
+ if(!sel->isfloat) {
+ XLowerWindow(dpy, sel->twin);
+ XLowerWindow(dpy, sel->win);
+ }
for(c = nexttiled(clients); c; c = nexttiled(c->next)) {
+ if(c == sel)
+ continue;
XLowerWindow(dpy, c->twin);
XLowerWindow(dpy, c->win);
}
+ }
drawall();
XSync(dpy, False);
while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
arrange(NULL);
}
+void
+togglestackpos(Arg *arg) {
+ if(arrange == dofloat)
+ return;
+ if(stackpos == StackBottom)
+ stackpos = STACKPOS;
+ else
+ stackpos = StackBottom;
+ master = ((stackpos == StackBottom ? sh - bh : sw) * MASTER) / 100;
+ arrange(NULL);
+}
+
void
view(Arg *arg) {
unsigned int i;
arrange(NULL);
}
+
+
void
zoom(Arg *arg) {
unsigned int n;