- else if(i == 0) { /* master window */
- c->x = sx;
- if(stackpos == StackLeft)
- c->x += master;
- c->y = sy + bh;
- if(isvertical) {
- c->w = master - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
- }
- else {
- c->w = sw;
- c->h = master - 2 * BORDERPX;
- }
- }
- else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
- /* tile window */
- c->x = sx;
- if(isvertical)
- c->y = sy + (i - 1) * th + bh;
- else
- c->y = sy + bh;
- if(stackpos == StackRight)
- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;