+ c->y = sy + bh;
+ if(stackpos == StackRight)
+ c->x += master;
+ else if(stackpos == StackBottom)
+ c->y += master;
+ c->w = tw - 2 * BORDERPX;
+ c->h = th - 2 * BORDERPX;
+ if(i + 1 == n) { /* fixes for last tile to take up rest space */
+ if(isvertical)
+ c->h = sh - c->y - 2 * BORDERPX;
+ else {
+ if(stackpos == StackLeft)
+ c->w = master - c->x - 2 * BORDERPX;
+ else
+ c->w = sw - c->x - 2 * BORDERPX;
+ }
+ }