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now tiled windows can be resized/moved, their floating state will be toggled implicitely
[dwm.git]
/
dwm.c
diff --git
a/dwm.c
b/dwm.c
index
9932974
..
164b5ef
100644
(file)
--- a/
dwm.c
+++ b/
dwm.c
@@
-335,16
+335,20
@@
buttonpress(XEvent *e) {
focus(c);
if(CLEANMASK(ev->state) != MODKEY)
return;
focus(c);
if(CLEANMASK(ev->state) != MODKEY)
return;
- if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) {
- restack();
+ if(ev->button == Button1) {
+ if(!isarrange(floating) && !c->isfloating)
+ togglefloating(NULL);
+ else
+ restack();
movemouse(c);
}
else if(ev->button == Button2)
zoom(NULL);
movemouse(c);
}
else if(ev->button == Button2)
zoom(NULL);
- else if(ev->button == Button3
- && (isarrange(floating) || c->isfloating) && !c->isfixed)
- {
- restack();
+ else if(ev->button == Button3 && !c->isfixed) {
+ if(!isarrange(floating) && !c->isfloating)
+ togglefloating(NULL);
+ else
+ restack();
resizemouse(c);
}
}
resizemouse(c);
}
}