/* layout.c */
void floating(void); /* arranges all windows floating */
void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
-void incmasterw(const char *arg); /* increments the master width with arg's index value */
+void inchratio(const char *arg); /* increments the horizontal tile ratio with arg's value */
+void incvratio(const char *arg); /* increments the vertical tile ratio with arg's value */
void incnmaster(const char *arg); /* increments nmaster with arg's index value */
void initlayouts(void); /* initialize layout array */
Client *nexttiled(Client *c); /* returns tiled successor of c */