#define CLEANMASK(mask) (mask & ~(numlockmask | LockMask))
#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
#define CLEANMASK(mask) (mask & ~(numlockmask | LockMask))
#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
dc.drawable = XCreatePixmap(dpy, root, sw, bh, DefaultDepth(dpy, screen));
XResizeWindow(dpy, barwin, sw, bh);
updatebarpos();
dc.drawable = XCreatePixmap(dpy, root, sw, bh, DefaultDepth(dpy, screen));
XResizeWindow(dpy, barwin, sw, bh);
updatebarpos();
case XA_WM_TRANSIENT_FOR:
XGetTransientForHint(dpy, c->win, &trans);
if(!c->isfloating && (c->isfloating = (getclient(trans) != NULL)))
case XA_WM_TRANSIENT_FOR:
XGetTransientForHint(dpy, c->win, &trans);
if(!c->isfloating && (c->isfloating = (getclient(trans) != NULL)))