- c->x = wax;
- c->y = way;
- if(n == 1) { /* only 1 window */
- c->w = waw - 2 * BORDERPX;
- c->h = wah - 2 * BORDERPX;
- }
- else if(i == 0) { /* master window */
- c->w = waw - stackw - 2 * BORDERPX;
- c->h = wah - 2 * BORDERPX;
- th = wah / (n - 1);