else { /* tile window */
c->x += mw;
c->w = tw - 2 * BORDERPX;
- if(th > bh) {
+ if(th > 2 * BORDERPX) {
c->y += (i - nmaster) * th;
c->h = th - 2 * BORDERPX;
}
- else /* fallback if th < bh */
+ else /* fallback if th <= 2 * BORDERPX */
c->h = wah - 2 * BORDERPX;
}
resize(c, False);
void
incnmaster(Arg *arg) {
- if((arrange == dofloat) || (nmaster + arg->i < 1) || (wah / (nmaster + arg->i) < bh))
+ if((arrange == dofloat) || (nmaster + arg->i < 1)
+ || (wah / (nmaster + arg->i) <= 2 * BORDERPX))
return;
nmaster += arg->i;
if(sel)
if(arg->i == 0)
master = MASTER;
else {
- if(master + arg->i > 950 || master + arg->i < 50)
+ if(waw * (master + arg->i) / 1000 >= waw - 2 * BORDERPX
+ || waw * (master + arg->i) / 1000 <= 2 * BORDERPX)
return;
master += arg->i;
}
void
togglefloat(Arg *arg) {
- if (!sel || arrange == dofloat)
+ if(!sel || arrange == dofloat)
return;
sel->isfloat = !sel->isfloat;
arrange();