void
drawtext(const char *text, ulong col[ColLast], Bool invert) {
- int x, y, w, h;
- uint len, olen;
+ int i, x, y, h, len, olen;
XRectangle r = { dc.x, dc.y, dc.w, dc.h };
char buf[256];
olen = strlen(text);
len = MIN(olen, sizeof buf);
memcpy(buf, text, len);
- w = 0;
h = dc.font.ascent + dc.font.descent;
y = dc.y + (dc.h / 2) - (h / 2) + dc.font.ascent;
x = dc.x + (h / 2);
/* shorten text if necessary */
- for(; len && (w = textnw(buf, len)) > dc.w - h; len--);
+ for(; len && (i = textnw(buf, len)) > dc.w - h; len--);
if(!len)
return;
- if(len < olen) {
- if(len > 1)
- buf[len - 1] = '.';
- if(len > 2)
- buf[len - 2] = '.';
- if(len > 3)
- buf[len - 3] = '.';
- }
+ if(len < olen)
+ for(i = len; i && i > len - 3; buf[--i] = '.');
XSetForeground(dpy, dc.gc, col[invert ? ColBG : ColFG]);
if(dc.font.set)
XmbDrawString(dpy, dc.drawable, dc.font.set, dc.gc, x, y, buf, len);
void
focus(Client *c) {
- if(!c || (c && c->isbanned))
+ if(!c || c->isbanned)
for(c = stack; c && c->isbanned; c = c->snext);
if(sel && sel != c) {
grabbuttons(sel, False);
detachstack(c);
attachstack(c);
grabbuttons(c, True);
- }
- sel = c;
- if(c) {
XSetWindowBorder(dpy, c->win, dc.sel[ColBorder]);
XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
}
else
XSetInputFocus(dpy, root, RevertToPointerRoot, CurrentTime);
+ sel = c;
drawbar();
}
grabbuttons(Client *c, Bool focused) {
int i, j;
uint buttons[] = { Button1, Button2, Button3 };
- uint modifiers[] = { MODKEY, MODKEY|LockMask, MODKEY|numlockmask,
- MODKEY|numlockmask|LockMask} ;
+ uint modifiers[] = { MODKEY, MODKEY|LockMask, MODKEY|numlockmask, MODKEY|numlockmask|LockMask };
XUngrabButton(dpy, AnyButton, AnyModifier, c->win);
if(focused)
/* master */
c = nexttiled(clients);
mw = mfact * ww;
- resize(c, wx, wy, ((n == 1) ? ww : mw) - 2 * c->bw, wh - 2 * c->bw, resizehints);
+ resize(c, wx, wy, (n == 1 ? ww : mw) - 2 * c->bw, wh - 2 * c->bw, resizehints);
if(--n == 0)
return;
/* tile stack */
- x = (wx + mw > c->x + c->w) ? c->x + c->w + 2 * c->bw : ww - mw;
+ x = (wx + mw > c->x + c->w) ? c->x + c->w + 2 * c->bw : wx + mw;
y = wy;
w = (wx + mw > c->x + c->w) ? wx + ww - x : ww - mw;
h = wh / n;
void
updategeom(void) {
- int i;
#ifdef XINERAMA
+ int i;
XineramaScreenInfo *info = NULL;
/* window area geometry */