<p>
dwm is a dynamic window manager for X11.
</p>
- <h3>Differences to wmii</h3
+ <h4>Philosophy</h4>
<p>
- In contrast to wmii, dwm is only a window manager, and nothing else.
- Hence, it is much smaller, faster and simpler.
+ As founder and main developer of wmii I came to the conclusion that
+ wmii is too clunky for my needs. I don't need so many funky features
+ and all this hype about remote control through a 9P service, I only
+ want to manage my windows in a simple, but dynamic way. wmii never got
+ finished because I listened to users, who proposed arbitrary ideas I
+ considered useful. This resulted in an extreme <a
+ href="http://www.jwz.org/doc/cadt.html">CADT</a> development model,
+ which was a mistake. Thus the philosophy of dwm is simply <i>to fit my
+ needs</i> (maybe yours as well). That's it.
+ </p>
+ <h4>Differences to ion, larswm, and wmii</h4>
+ <p>
+ In contrast to ion, larswm, and wmii, dwm is much smaller, faster and simpler.
</p>
<ul>
<li>
- dwm has no 9P support, no status bar, no menu, no editable tagbars,
- no shell-based configuration and remote control and comes without
- any additional tools like printing the selection or warping the
- mouse.
+ dwm has no Lua integration, no 9P support, no menu, no editable
+ tagbars, no shell-based configuration, no remote control, and comes
+ without any additional tools like printing the selection or warping
+ the mouse.
</li>
<li>
dwm is only a single binary, it's source code is intended to never
exceed 2000 SLOC.
</li>
<li>
- dwm is customized through editing its source code, that makes it
- extremely fast and secure - it does not process any input data which
- hasn't been known at compile time, except window title names.
+ dwm is based on tagging and dynamic window management (however
+ simpler than ion, wmii or larswm). It manages windows in
+ tiling and floating modes. Either mode can be applied dynamically,
+ depending on the application in use and the task performed.
+ </li>
+ <li>
+ dwm don't distinguishes between layers, there is no floating or
+ tiled layer. Wether the clients of currently selected tag are in
+ tiled mode or not, you can re-arrange all clients on the fly.
+ Popup- and fixed-size windows are treated floating, however.
</li>
<li>
- dwm is based on tagging and dynamic window management (however simpler
- than wmii or larswm).
+ dwm is customized through editing its source code, that makes it
+ extremely fast and secure - it does not process any input data
+ which hasn't been known at compile time, except window title names
+ and status text read from standard input. You don't have to learn
+ Lua/sh/ruby or some weird configuration file format (like X
+ resource files), beside C to customize it for your needs,
+ you <b>only</b> have to learn C (at least editing header files).
</li>
<li>
- dwm don't distinguishes between layers, there is no floating or
- managed layer. Wether the clients of currently selected tag are
- managed or not, you can re-arrange all clients on the fly. Popup-
- and fixed-size windows are treated unmanaged.
+ Because dwm is customized through editing its source code, it's
+ pointless to make binary packages of it. This keeps its userbase
+ small and elitist. No novices asking stupid questions.
</li>
<li>
dwm uses 1-pixel borders to provide the maximum of screen real
- estate to clients. Small titlebars are only drawn in front of unfocused
- clients.
+ estate to clients. Small titlebars are only drawn in front of
+ unfocused clients.
</li>
<li>
- garbeam <b>does not</b> want any feedback to dwm. If you ask for support,
- feature requests, or if you report bugs, they will be <b>ignored</b>
- with a high chance. dwm is only intended to fit garbeams needs.
- However you are free to download and distribute/relicense it, with the
- conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
+ dwm reads from standard input to print arbitrary status text (like
+ the date, load, battery charge). That's much simpler than
+ larsremote, wmiir and what not...
</li>
+ <li>
+ It can be downloaded and distributed under the conditions
+ of the <a href="http://10kloc.org/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
+ </li>
+ </ul>
+ <h4>Links</h4>
+ <ul>
+ <li><a href="http://10kloc.org/cgi-bin/man/man2html?query=dwm">Man page</a></li>
+ <li><a href="http://10kloc.org/shots/dwm-20060714.png">Screenshot</a> (20060714)</li>
+ <li><a href="http://10kloc.org/download/poster.ps">A4 poster (PostScript)</a></li>
+ <li>Mailing List: <a href="http://10kloc.org/cgi-bin/mailman/listinfo/dwm">dwm at wmii dot de</a> <a href="http://10kloc.org/pipermail/dwm/">(Archives)</a></li>
+ <li>IRC channel: <code>#dwm</code> at <code>irc.oftc.net</code></li>
</ul>
- <h3>Screenshot</h3>
+ <h3>Download</h3>
+ <ul>
+ <li><a href="http://10kloc.org/download/dwm-0.5.tar.gz">dwm 0.5</a> (13kb) (20060721)</li>
+ </ul>
+ <h3>Development</h3>
<p>
- <a href="http://wmii.de/shots/dwm-20060713.png">Click here for a screenshot</a> (20060713)
+ dwm is actively developed in parallel to wmii. You can <a href="http://10kloc.org/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
</p>
- <h3>Development</h3>
<p>
- dwm is actively developed in parallel to wmii. You can <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
+ <code>hg clone http://10kloc.org/cgi-bin/hgwebdir.cgi/dwm</code>
</p>
+ <h3>Miscellaneous</h3>
<p>
- <code>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</code>
+ You can purchase this <a href="https://www.spreadshirt.net/shop.php?op=article&article_id=3298632&view=403">tricot</a>
+ if you like dwm and the dwm logo, which has been designed by Anselm.
</p>
- <p>--Anselm (20060713)</p>
+ <p><small>--Anselm (20060801)</small></p>
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