- c->x = sx;
- c->y = sy + bh;
- if(n == 1) { /* only 1 window */
- c->w = sw - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
- }
- else if(i == 0) { /* master window */
- c->w = mpx - 2 * BORDERPX;
- c->h = sh - bh - 2 * BORDERPX;
+ c->x = wax;
+ c->y = way;
+ if((nmaster > 0) && (i < nmaster)) {
+ c->y += i * mh;
+ c->w = mw - 2 * BORDERPX;
+ c->h = mh - 2 * BORDERPX;