/* static */
static Client *
-minclient() {
+minclient(void) {
Client *c, *min;
if((clients && clients->isfloat) || arrange == dofloat)
return min;
}
+static Client *
+nexttiled(Client *c) {
+ for(c = getnext(c); c && c->isfloat; c = getnext(c->next));
+ return c;
+}
+
static void
-reorder() {
+reorder(void) {
Client *c, *newclients, *tail;
newclients = tail = NULL;
clients = newclients;
}
-static Client *
-nexttiled(Client *c) {
- for(c = getnext(c); c && c->isfloat; c = getnext(c->next));
- return c;
+static void
+togglemax(Client *c)
+{
+ XEvent ev;
+ if((c->ismax = !c->ismax)) {
+ c->rx = c->x; c->x = sx;
+ c->ry = c->y; c->y = bh;
+ c->rw = c->w; c->w = sw - 2 * BORDERPX;
+ c->rh = c->h; c->h = sh - bh - 2 * BORDERPX;
+ }
+ else {
+ c->x = c->rx;
+ c->y = c->ry;
+ c->w = c->rw;
+ c->h = c->rh;
+ }
+ resize(c, True, TopLeft);
+ while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
}
/* extern */
void (*arrange)(Arg *) = DEFMODE;
+Bool isvertical = VERTICALSTACK;
+StackPos stackpos = STACKPOS;
void
detach(Client *c) {
restack();
}
+/* This algorithm is based on a (M)aster area and a (S)tacking area.
+ * It supports following arrangements:
+ * MMMS MMMM SMMM
+ * MMMS MMMM SMMM
+ * MMMS SSSS SMMM
+ */
void
dotile(Arg *arg) {
int h, i, n, w;
Client *c;
- w = sw - mw;
- for(n = 0, c = clients; c; c = c->next)
- if(isvisible(c) && !c->isfloat)
- n++;
+ for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
+ n++;
- if(n > 1)
- h = (sh - bh) / (n - 1);
- else
- h = sh - bh;
+ if(isvertical) {
+ if(stackpos == StackBottom) {
+ w = sw;
+ if(n > 1)
+ h = (sh - bh) / (n - 1);
+ else
+ h = sh - bh;
+ }
+ else {
+ w = sw - master;
+ if(n > 1)
+ h = (sh - bh) / (n - 1);
+ else
+ h = sh - bh;
+ }
+ }
+ else { /* horizontal stack */
+
+ }
for(i = 0, c = clients; c; c = c->next) {
if(isvisible(c)) {
resize(c, True, TopLeft);
continue;
}
+ c->ismax = False;
if(n == 1) {
c->x = sx;
c->y = sy + bh;
- c->w = sw - 2;
- c->h = sh - 2 - bh;
+ c->w = sw - 2 * BORDERPX;
+ c->h = sh - 2 * BORDERPX - bh;
}
else if(i == 0) {
c->x = sx;
c->y = sy + bh;
- c->w = mw - 2;
- c->h = sh - 2 - bh;
+ c->w = master - 2 * BORDERPX;
+ c->h = sh - 2 * BORDERPX - bh;
}
else if(h > bh) {
- c->x = sx + mw;
+ c->x = sx + master;
c->y = sy + (i - 1) * h + bh;
- c->w = w - 2;
+ c->w = w - 2 * BORDERPX;
if(i + 1 == n)
- c->h = sh - c->y - 2;
+ c->h = sh - c->y - 2 * BORDERPX;
else
- c->h = h - 2;
+ c->h = h - 2 * BORDERPX;
}
else { /* fallback if h < bh */
- c->x = sx + mw;
+ c->x = sx + master;
c->y = sy + bh;
- c->w = w - 2;
- c->h = sh - 2 - bh;
+ c->w = w - 2 * BORDERPX;
+ c->h = sh - 2 * BORDERPX - bh;
}
resize(c, False, TopLeft);
i++;
for(n = 0, c = clients; c; c = c->next)
if(isvisible(c) && !c->isfloat)
n++;
- if(!sel || sel->isfloat || n < 2 || (arrange != dotile))
+ if(!sel || sel->isfloat || n < 2 || (arrange == dofloat))
return;
if(sel == getnext(clients)) {
- if(mw + arg->i > sw - 100 || mw + arg->i < 100)
+ if(master + arg->i > sw - 100 || master + arg->i < 100)
return;
- mw += arg->i;
+ master += arg->i;
}
else {
- if(mw - arg->i > sw - 100 || mw - arg->i < 100)
+ if(master - arg->i > sw - 100 || master - arg->i < 100)
return;
- mw -= arg->i;
+ master -= arg->i;
}
arrange(NULL);
}
void
-restack() {
+restack(void) {
Client *c;
XEvent ev;
-
+
if(!sel) {
drawstatus();
return;
void
zoom(Arg *arg) {
- int tmp;
unsigned int n;
Client *c;
- XEvent ev;
if(!sel)
return;
if(sel->isfloat || (arrange == dofloat)) {
- tmp = sel->x; sel->x = sel->rx; sel->rx = tmp;
- tmp = sel->y; sel->y = sel->ry; sel->ry = tmp;
- tmp = sel->w; sel->w = sel->rw; sel->rw = tmp;
- tmp = sel->h; sel->h = sel->rh; sel->rh = tmp;
- resize(sel, True, TopLeft);
- while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
+ togglemax(sel);
return;
}
for(n = 0, c = clients; c; c = c->next)
if(isvisible(c) && !c->isfloat)
n++;
- if(n < 2 || (arrange != dotile))
+ if(n < 2 || (arrange == dofloat))
return;
if((c = sel) == nexttiled(clients))