+ else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
+ /* tile window */
+ c->w = tw - 2 * BORDERPX;
+ c->h = th - 2 * BORDERPX;
+ switch(stackpos) {
+ case StackLeft:
+ if(isvertical) {
+ c->x = sx;
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ }
+ else {
+ c->x = sx + (i - 1) * tw;
+ c->y = sy + bh;
+ if(i + 1 == n)
+ c->w = sx + stackw - c->x - 2 * BORDERPX;
+ }
+ break;
+ case StackBottom:
+ if(isvertical) {
+ c->x = sx;
+ c->y = sy + master + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ }
+ else {
+ c->x = sx + (i - 1) * tw;
+ c->y = sy + bh + master;
+ if(i + 1 == n)
+ c->w = sw - c->x - 2 * BORDERPX;
+ }
+ break;
+ case StackRight:
+ if(isvertical) {
+ c->x = sx + master;
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ }
+ else {
+ c->x = sx + master + (i - 1) * tw;
+ c->y = sy + bh;
+ if(i + 1 == n)
+ c->w = sw - c->x - 2 * BORDERPX;
+ }
+ break;
+ }