typedef struct Client Client;
struct Client {
char name[256];
- float scale;
int x, y, w, h;
int rx, ry, rw, rh; /* revert geometry */
int basew, baseh, incw, inch, maxw, maxh, minw, minh;
void grabkeys(void); /* grab all keys defined in config.h */
/* layout.c */
-void floating(void); /* arranges all windows floating */
+void floating(void); /* arranges all windows floating, fallback layout */
void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
-void incratio(const char *arg); /* increments the tile ratio with arg's value */
-void incnmaster(const char *arg); /* increments nmaster with arg's index value */
void initlayouts(void); /* initialize layout array */
Client *nexttiled(Client *c); /* returns tiled successor of c */
void restack(void); /* restores z layers of all clients */
void setlayout(const char *arg); /* sets layout, NULL means next layout */
void togglebar(const char *arg); /* shows/hides the bar */
void togglemax(const char *arg); /* toggles maximization of floating client */
-void zoom(const char *arg); /* zooms the focused client to master area, arg is ignored */
/* main.c */
void updatebarpos(void); /* updates the bar position */