draw_bar()
{
int i;
+ char *mode = arrange == tiling ? "#" : "~";
+
dc.x = dc.y = 0;
dc.w = bw;
drawtext(NULL, False, False);
- dc.w = 0;
+ dc.w = textw(mode) + dc.font.height;
+ drawtext(mode, True, True);
+
for(i = 0; i < TLast; i++) {
dc.x += dc.w;
dc.w = textw(tags[i]) + dc.font.height;