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now tiled windows can be resized/moved, their floating state will be toggled implicitely
author
Anselm R. Garbe <
[email protected]
>
Sun, 16 Sep 2007 11:27:33 +0000
(13:27 +0200)
committer
Anselm R. Garbe <
[email protected]
>
Sun, 16 Sep 2007 11:27:33 +0000
(13:27 +0200)
dwm.1
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dwm.c
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diff --git
a/dwm.1
b/dwm.1
index
cf197f5
..
d82c387
100644
(file)
--- a/
dwm.1
+++ b/
dwm.1
@@
-117,13
+117,13
@@
Quit dwm.
.SS Mouse commands
.TP
.B Mod1\-Button1
.SS Mouse commands
.TP
.B Mod1\-Button1
-Move current window while dragging
(floating layout only)
.
+Move current window while dragging
. Tiled windows will be toggled to the floating state
.
.TP
.B Mod1\-Button2
Zooms/cycles current window to/from master area (tiled layout only).
.TP
.B Mod1\-Button3
.TP
.B Mod1\-Button2
Zooms/cycles current window to/from master area (tiled layout only).
.TP
.B Mod1\-Button3
-Resize current window while dragging
(floating layout only)
.
+Resize current window while dragging
. Tiled windows will be toggled to the floating state
.
.SH CUSTOMIZATION
dwm is customized by creating a custom config.h and (re)compiling the source
code. This keeps it fast, secure and simple.
.SH CUSTOMIZATION
dwm is customized by creating a custom config.h and (re)compiling the source
code. This keeps it fast, secure and simple.
diff --git
a/dwm.c
b/dwm.c
index
9932974
..
164b5ef
100644
(file)
--- a/
dwm.c
+++ b/
dwm.c
@@
-335,16
+335,20
@@
buttonpress(XEvent *e) {
focus(c);
if(CLEANMASK(ev->state) != MODKEY)
return;
focus(c);
if(CLEANMASK(ev->state) != MODKEY)
return;
- if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) {
- restack();
+ if(ev->button == Button1) {
+ if(!isarrange(floating) && !c->isfloating)
+ togglefloating(NULL);
+ else
+ restack();
movemouse(c);
}
else if(ev->button == Button2)
zoom(NULL);
movemouse(c);
}
else if(ev->button == Button2)
zoom(NULL);
- else if(ev->button == Button3
- && (isarrange(floating) || c->isfloating) && !c->isfixed)
- {
- restack();
+ else if(ev->button == Button3 && !c->isfixed) {
+ if(!isarrange(floating) && !c->isfloating)
+ togglefloating(NULL);
+ else
+ restack();
resizemouse(c);
}
}
resizemouse(c);
}
}