switch (win.cursor) {
case 7: /* st extension: snowman (U+2603) */
g.u = 0x2603;
+ /* FALLTHROUGH */
case 0: /* Blinking Block */
case 1: /* Blinking Block (Default) */
case 2: /* Steady Block */
* triggers drawing, we first wait a bit to ensure we got
* everything, and if nothing new arrives - we draw.
* We start with trying to wait minlatency ms. If more content
- * arrives sooner, we retry with shorter and shorter preiods,
+ * arrives sooner, we retry with shorter and shorter periods,
* and eventually draw even without idle after maxlatency ms.
* Typically this results in low latency while interacting,
* maximum latency intervals during `cat huge.txt`, and perfect