/* draw the new one */
if (IS_SET(MODE_FOCUSED)) {
switch (win.cursor) {
- case 7: /* st extension: snowman (U+2603) */
- g.u = 0x2603;
+ case 7: /* st extension */
+ g.u = 0x2603; /* snowman (U+2603) */
+ /* FALLTHROUGH */
case 0: /* Blinking Block */
case 1: /* Blinking Block (Default) */
case 2: /* Steady Block */
int
xsetcursor(int cursor)
{
- DEFAULT(cursor, 1);
- if (!BETWEEN(cursor, 0, 6))
+ if (!BETWEEN(cursor, 0, 7)) /* 7: st extension */
return 1;
win.cursor = cursor;
return 0;
* triggers drawing, we first wait a bit to ensure we got
* everything, and if nothing new arrives - we draw.
* We start with trying to wait minlatency ms. If more content
- * arrives sooner, we retry with shorter and shorter preiods,
+ * arrives sooner, we retry with shorter and shorter periods,
* and eventually draw even without idle after maxlatency ms.
* Typically this results in low latency while interacting,
* maximum latency intervals during `cat huge.txt`, and perfect
{
xw.l = xw.t = 0;
xw.isfixed = False;
- win.cursor = cursorshape;
+ xsetcursor(cursorshape);
ARGBEGIN {
case 'a':