/* Purely graphic info */
typedef struct {
Display* dis;
+ Colormap cmap;
Window win;
Pixmap buf;
int scr;
int ch; /* char height */
int cw; /* char width */
int hasfocus;
+ int vis; /* is visible */
} XWindow;
typedef struct {
static void xseturgency(int);
static void expose(XEvent *);
+static void visibility(XEvent *);
+static void unmap(XEvent *);
static char* kmap(KeySym);
static void kpress(XEvent *);
static void resize(XEvent *);
static void (*handler[LASTEvent])(XEvent *) = {
[KeyPress] = kpress,
- [Expose] = expose,
[ConfigureNotify] = resize,
+ [VisibilityNotify] = visibility,
+ [UnmapNotify] = unmap,
+ [Expose] = expose,
[FocusIn] = focus,
[FocusOut] = focus,
[MotionNotify] = bmotion,
case 1:
term.mode &= ~MODE_APPKEYPAD;
break;
+ case 5: /* TODO: DECSCNM -- Remove reverse video */
+ break;
case 7:
term.mode &= ~MODE_WRAP;
break;
case 1:
term.mode |= MODE_APPKEYPAD;
break;
+ case 5: /* DECSCNM -- Reverve video */
+ /* TODO: set REVERSE on the whole screen (f) */
+ break;
case 7:
term.mode |= MODE_WRAP;
break;
case 12: /* att610 -- Start blinking cursor (IGNORED) */
- break;
+ /* fallthrough for xterm cvvis = CSI [ ? 12 ; 25 h */
+ if(escseq.narg > 1 && escseq.arg[1] != 25)
+ break;
case 25:
term.c.state &= ~CURSOR_HIDE;
break;
xloadcols(void) {
int i, r, g, b;
XColor color;
- Colormap cmap = DefaultColormap(xw.dis, xw.scr);
unsigned long white = WhitePixel(xw.dis, xw.scr);
for(i = 0; i < 16; i++) {
- if (!XAllocNamedColor(xw.dis, cmap, colorname[i], &color, &color)) {
+ if (!XAllocNamedColor(xw.dis, xw.cmap, colorname[i], &color, &color)) {
dc.col[i] = white;
fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]);
} else
color.red = r == 0 ? 0 : 0x3737 + 0x2828 * r;
color.green = g == 0 ? 0 : 0x3737 + 0x2828 * g;
color.blue = b == 0 ? 0 : 0x3737 + 0x2828 * b;
- if (!XAllocColor(xw.dis, cmap, &color)) {
+ if (!XAllocColor(xw.dis, xw.cmap, &color)) {
dc.col[i] = white;
fprintf(stderr, "Could not allocate color %d\n", i);
} else
for(r = 0; r < 24; r++, i++) {
color.red = color.green = color.blue = 0x0808 + 0x0a0a * r;
- if (!XAllocColor(xw.dis, cmap, &color)) {
+ if (!XAllocColor(xw.dis, xw.cmap, &color)) {
dc.col[i] = white;
fprintf(stderr, "Could not allocate color %d\n", i);
} else
void
xinit(void) {
+ XSetWindowAttributes attrs;
+
if(!(xw.dis = XOpenDisplay(NULL)))
die("Can't open display\n");
xw.scr = XDefaultScreen(xw.dis);
xw.ch = dc.font->ascent + dc.font->descent;
/* colors */
+ xw.cmap = XDefaultColormap(xw.dis, xw.scr);
xloadcols();
- /* windows */
- xw.bufh = term.row * xw.ch;
- xw.bufw = term.col * xw.cw;
+ /* window - default size */
+ xw.bufh = 24 * xw.ch;
+ xw.bufw = 80 * xw.cw;
xw.h = xw.bufh + 2*BORDER;
xw.w = xw.bufw + 2*BORDER;
- xw.win = XCreateSimpleWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
- xw.w, xw.h, 0,
- dc.col[DefaultBG],
- dc.col[DefaultBG]);
+
+ attrs.background_pixel = dc.col[DefaultBG];
+ attrs.border_pixel = dc.col[DefaultBG];
+ attrs.bit_gravity = NorthWestGravity;
+ attrs.event_mask = FocusChangeMask | KeyPressMask
+ | ExposureMask | VisibilityChangeMask | StructureNotifyMask
+ | PointerMotionMask | ButtonPressMask | ButtonReleaseMask;
+ attrs.colormap = xw.cmap;
+
+ xw.win = XCreateWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
+ xw.w, xw.h, 0, XDefaultDepth(xw.dis, xw.scr), InputOutput,
+ XDefaultVisual(xw.dis, xw.scr),
+ CWBackPixel | CWBorderPixel | CWBitGravity | CWEventMask
+ | CWColormap,
+ &attrs);
xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
/* gc */
dc.gc = XCreateGC(xw.dis, xw.win, 0, NULL);
-
- /* event mask */
- XSelectInput(xw.dis, xw.win, ExposureMask | KeyPressMask
- | StructureNotifyMask | FocusChangeMask | PointerMotionMask
- | ButtonPressMask | ButtonReleaseMask);
XMapWindow(xw.dis, xw.win);
xhints();
Glyph base, new;
char buf[DRAW_BUF_SIZ];
- XSetForeground(xw.dis, dc.gc, dc.col[DefaultBG]);
- XFillRectangle(xw.dis, xw.buf, dc.gc, 0, 0, xw.bufw, xw.bufh);
+ if(!xw.vis)
+ return;
+
+ xclear(0, 0, term.col-1, term.row-1);
for(y = 0; y < term.row; y++) {
base = term.line[y][0];
i = ox = 0;
draw(SCREEN_REDRAW);
}
+void
+visibility(XEvent *ev) {
+ XVisibilityEvent *e = &ev->xvisibility;
+ /* XXX if this goes from 0 to 1, need a full redraw for next Expose,
+ * not just a buf copy */
+ xw.vis = e->state != VisibilityFullyObscured;
+}
+
+void
+unmap(XEvent *ev) {
+ xw.vis = 0;
+}
+
void
xseturgency(int add) {
XWMHints *h = XGetWMHints(xw.dis, xw.win);
xw.bufw = MAX(1, xw.bufw);
XFreePixmap(xw.dis, xw.buf);
xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
- draw(SCREEN_REDRAW);
}
void