+ xw.xic = XCreateIC(xw.xim, XNInputStyle, XIMPreeditNothing
+ | XIMStatusNothing, XNClientWindow, xw.win,
+ XNFocusWindow, xw.win, NULL);
+ if (xw.xic == NULL)
+ die("XCreateIC failed. Could not obtain input method.\n");
+
+ /* white cursor, black outline */
+ cursor = XCreateFontCursor(xw.dpy, XC_xterm);
+ XDefineCursor(xw.dpy, xw.win, cursor);
+ XRecolorCursor(xw.dpy, cursor,
+ &(XColor){.red = 0xffff, .green = 0xffff, .blue = 0xffff},
+ &(XColor){.red = 0x0000, .green = 0x0000, .blue = 0x0000});
+
+ xw.xembed = XInternAtom(xw.dpy, "_XEMBED", False);
+ xw.wmdeletewin = XInternAtom(xw.dpy, "WM_DELETE_WINDOW", False);
+ xw.netwmname = XInternAtom(xw.dpy, "_NET_WM_NAME", False);
+ XSetWMProtocols(xw.dpy, xw.win, &xw.wmdeletewin, 1);
+
+ xw.netwmpid = XInternAtom(xw.dpy, "_NET_WM_PID", False);
+ XChangeProperty(xw.dpy, xw.win, xw.netwmpid, XA_CARDINAL, 32,
+ PropModeReplace, (uchar *)&thispid, 1);
+
+ xresettitle();
+ XMapWindow(xw.dpy, xw.win);
+ xhints();
+ XSync(xw.dpy, False);
+}
+
+int
+xmakeglyphfontspecs(XftGlyphFontSpec *specs, const Glyph *glyphs, int len, int x, int y)
+{
+ float winx = borderpx + x * xw.cw, winy = borderpx + y * xw.ch, xp, yp;
+ ushort mode, prevmode = USHRT_MAX;
+ Font *font = &dc.font;
+ int frcflags = FRC_NORMAL;
+ float runewidth = xw.cw;
+ Rune rune;
+ FT_UInt glyphidx;
+ FcResult fcres;
+ FcPattern *fcpattern, *fontpattern;
+ FcFontSet *fcsets[] = { NULL };
+ FcCharSet *fccharset;
+ int i, f, numspecs = 0;
+
+ for (i = 0, xp = winx, yp = winy + font->ascent; i < len; ++i) {
+ /* Fetch rune and mode for current glyph. */
+ rune = glyphs[i].u;
+ mode = glyphs[i].mode;
+
+ /* Skip dummy wide-character spacing. */
+ if (mode == ATTR_WDUMMY)
+ continue;
+
+ /* Determine font for glyph if different from previous glyph. */
+ if (prevmode != mode) {
+ prevmode = mode;
+ font = &dc.font;
+ frcflags = FRC_NORMAL;
+ runewidth = xw.cw * ((mode & ATTR_WIDE) ? 2.0f : 1.0f);
+ if ((mode & ATTR_ITALIC) && (mode & ATTR_BOLD)) {
+ font = &dc.ibfont;
+ frcflags = FRC_ITALICBOLD;
+ } else if (mode & ATTR_ITALIC) {
+ font = &dc.ifont;
+ frcflags = FRC_ITALIC;
+ } else if (mode & ATTR_BOLD) {
+ font = &dc.bfont;
+ frcflags = FRC_BOLD;
+ }
+ yp = winy + font->ascent;
+ }
+
+ /* Lookup character index with default font. */
+ glyphidx = XftCharIndex(xw.dpy, font->match, rune);
+ if (glyphidx) {
+ specs[numspecs].font = font->match;
+ specs[numspecs].glyph = glyphidx;
+ specs[numspecs].x = (short)xp;
+ specs[numspecs].y = (short)yp;
+ xp += runewidth;
+ numspecs++;
+ continue;
+ }
+
+ /* Fallback on font cache, search the font cache for match. */
+ for (f = 0; f < frclen; f++) {
+ glyphidx = XftCharIndex(xw.dpy, frc[f].font, rune);
+ /* Everything correct. */
+ if (glyphidx && frc[f].flags == frcflags)
+ break;
+ /* We got a default font for a not found glyph. */
+ if (!glyphidx && frc[f].flags == frcflags
+ && frc[f].unicodep == rune) {
+ break;
+ }
+ }
+
+ /* Nothing was found. Use fontconfig to find matching font. */
+ if (f >= frclen) {
+ if (!font->set)
+ font->set = FcFontSort(0, font->pattern,
+ 1, 0, &fcres);
+ fcsets[0] = font->set;
+
+ /*
+ * Nothing was found in the cache. Now use
+ * some dozen of Fontconfig calls to get the
+ * font for one single character.
+ *
+ * Xft and fontconfig are design failures.
+ */
+ fcpattern = FcPatternDuplicate(font->pattern);
+ fccharset = FcCharSetCreate();
+
+ FcCharSetAddChar(fccharset, rune);
+ FcPatternAddCharSet(fcpattern, FC_CHARSET,
+ fccharset);
+ FcPatternAddBool(fcpattern, FC_SCALABLE, 1);
+
+ FcConfigSubstitute(0, fcpattern,
+ FcMatchPattern);
+ FcDefaultSubstitute(fcpattern);