static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
+/* alt screens */
+static bool allowaltscreen = true;
+
/* frames per second st should at maximum draw to the screen */
static unsigned int xfps = 60;
static unsigned int actionfps = 30;
+/* blinking timeout (set to 0 to disable blinking) */
+static unsigned int blinktimeout = 800;
+
/* TERM value */
static char termname[] = "st-256color";
/* more colors can be added after 255 to use with DefaultXX */
"#cccccc",
- "#333333",
};
/*
* Default colors (colorname index)
- * foreground, background, cursor, unfocused cursor
+ * foreground, background, cursor
*/
static unsigned int defaultfg = 7;
static unsigned int defaultbg = 0;
static unsigned int defaultcs = 256;
-static unsigned int defaultucs = 257;
+
+/*
+ * Colors used, when the specific fg == defaultfg. So in reverse mode this
+ * will reverse too. Another logic would only make the simple feature too
+ * complex.
+ */
+static unsigned int defaultitalic = 11;
+static unsigned int defaultunderline = 7;
/* Internal shortcuts. */
#define MODKEY Mod1Mask
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
+ { MODKEY|ShiftMask, XK_Insert, clippaste, {.i = 0} },
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
{ XK_End, ShiftMask, "\033[K", -1, 0, 0},
{ XK_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
+ { XK_Prior, ControlMask, "\033[5;5~", 0, 0, 0},
+ { XK_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_Prior, XK_NO_MOD, "\033[5~", 0, 0, 0},
+ { XK_Next, ControlMask, "\033[6;5~", 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},