else
cresize(xw.fw, xw.fh);
- gettimeofday(&lastblink, NULL);
gettimeofday(&last, NULL);
+ lastblink = last;
for(xev = actionfps;;) {
long deltatime;
if(blinktimeout && TIMEDIFF(now, lastblink) > blinktimeout) {
tsetdirtattr(ATTR_BLINK);
term.mode ^= MODE_BLINK;
- gettimeofday(&lastblink, NULL);
+ lastblink = now;
dodraw = 1;
}
deltatime = TIMEDIFF(now, last);