+int
+xsetcolorname(int x, const char *name) {
+ XRenderColor color = { .alpha = 0xffff };
+ Colour colour;
+ if (x < 0 || x > LEN(colorname))
+ return -1;
+ if(!name) {
+ if(16 <= x && x < 16 + 216) {
+ int r = (x - 16) / 36, g = ((x - 16) % 36) / 6, b = (x - 16) % 6;
+ color.red = sixd_to_16bit(r);
+ color.green = sixd_to_16bit(g);
+ color.blue = sixd_to_16bit(b);
+ if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &colour))
+ return 0; /* something went wrong */
+ dc.col[x] = colour;
+ return 1;
+ } else if (16 + 216 <= x && x < 256) {
+ color.red = color.green = color.blue = 0x0808 + 0x0a0a * (x - (16 + 216));
+ if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &colour))
+ return 0; /* something went wrong */
+ dc.col[x] = colour;
+ return 1;
+ } else {
+ name = colorname[x];
+ }
+ }
+ if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, name, &colour))
+ return 0;
+ dc.col[x] = colour;
+ return 1;
+}
+